Subatomic https://www.subatomic.nl digital experience agency taken to a level over 9000 Sun, 22 Mar 2020 11:45:59 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 134621919 Scale up. Step back. Move forward. https://www.subatomic.nl/2020/03/22/article-scale-up-step-back-move-forward/?utm_source=rss&utm_medium=rss&utm_campaign=article-scale-up-step-back-move-forward Sun, 22 Mar 2020 11:42:41 +0000 https://www.subatomic.nl/?p=4436 4436 Professor Game Ep 043 Melinda Jacobs asks what is your story? https://www.subatomic.nl/2018/11/30/professor-game-ep-043-melinda-jacobs-asks-what-is-your-story/?utm_source=rss&utm_medium=rss&utm_campaign=professor-game-ep-043-melinda-jacobs-asks-what-is-your-story Fri, 30 Nov 2018 11:03:56 +0000 https://www.subatomic.nl/?p=4401 4401 Gamification Europe UX & Gamification: The Big Picture https://www.subatomic.nl/2018/11/26/gamification-europe-ux-gamification-the-big-picture/?utm_source=rss&utm_medium=rss&utm_campaign=gamification-europe-ux-gamification-the-big-picture Mon, 26 Nov 2018 11:41:24 +0000 https://www.subatomic.nl/?p=4433 4433 Zero-In ’18 The Consumer Story: AI & Narrative https://www.subatomic.nl/2018/04/23/zero-in-18-the-consumer-story-ai-narrative/?utm_source=rss&utm_medium=rss&utm_campaign=zero-in-18-the-consumer-story-ai-narrative Mon, 23 Apr 2018 21:04:00 +0000 https://www.subatomic.nl/?p=4220
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Gamification Europe Game Mechanics Suck Without Narrative https://www.subatomic.nl/2017/12/13/gamification-europe-17-game-mechanics-suck-without-narrative/?utm_source=rss&utm_medium=rss&utm_campaign=gamification-europe-17-game-mechanics-suck-without-narrative Wed, 13 Dec 2017 21:02:15 +0000 https://www.subatomic.nl/?p=4218
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Gamification: Moving from ‘Addition’ to ‘Creation’ https://www.subatomic.nl/2017/08/23/gamification-moving-from-addition-tocreation/?utm_source=rss&utm_medium=rss&utm_campaign=gamification-moving-from-addition-tocreation Wed, 23 Aug 2017 10:04:09 +0000 https://www.subatomic.nl/thelab/?p=4170
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This paper proposes an approach to gamification thatmoves away from thinking of gamification as an ‘additive’ process and towards thinking of it as a
 ‘holistic’ process. To do so, this paper proposes adefinition that treats gamification as a complete systemin itself, positioning it as the process of adding anactionable layer of context 
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Click, click, click, click. Zynga and the gamification of clicking https://www.subatomic.nl/2017/08/22/zynga-and-the-gamification-of-clicking/?utm_source=rss&utm_medium=rss&utm_campaign=zynga-and-the-gamification-of-clicking Tue, 22 Aug 2017 13:38:41 +0000 https://www.subatomic.nl/thelab/?p=4090
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This article published in the GAME, the Italian Journal of Game Studies, looks at FrontierVille — also known as The Pioneer Trail. It explores why Zynga’s games are not explicitly free-to-play, rather Zynga provides the player with an option of paying through currency or through referral value (media value). This actually drives the games’ viralibility, and thus their popularity. Second, it illustrates how many social network games do not rely on a core design based around social interactions, but rather structure social interactions so that players interact with their friends in a way that is eerily similar to that of a player interacting with a non-player character (NPC). We’ll explore how this social construction allows players to experience a desired feeling of sociality, without having to provide the typical level of commitment required for the average social game. And finally, this paper explains why many of Zynga’s engaging “games” are not full-fledged games, but exemplify the “gamification of clicking”.”

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In Perpetual Beta – On the Participatory Design of Facebook Gaming https://www.subatomic.nl/2017/08/20/in-perpetual-beta-on-the-participatory-design-of-facebook-gaming/?utm_source=rss&utm_medium=rss&utm_campaign=in-perpetual-beta-on-the-participatory-design-of-facebook-gaming Sun, 20 Aug 2017 09:54:58 +0000 https://www.subatomic.nl/thelab/?p=4165
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This paper presented at DiGRA proposes a new way of looking into the „sociality‟ of social (network) games. On the basis of looking closely at the development of Frontierville, a popular Facebook game, and more abstractly at the development of its fellow Zynga Facebook-based games (such as Farmville or Cityville), we argue that various network-based forms of participatory design are increasingly becoming both influential and indispensable in social (network) based game design than ever before. Although participatory design in gaming is not new, the way in which participatory design is being used in social (network) games is new, giving the player a greater and more immediate role in the game design than ever before. Whether this is for better or worse, this form of participation fostered by the structure of social networks has allowed social (network) game players to become much more powerful than previous in their relationship to the game industry.

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GWC ’15 Gamification Doesn’t Exist https://www.subatomic.nl/2017/08/18/gwc-15-gamification-doesnt-exist/?utm_source=rss&utm_medium=rss&utm_campaign=gwc-15-gamification-doesnt-exist Fri, 18 Aug 2017 14:25:13 +0000 https://www.subatomic.nl/thelab/?p=4110
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Taking one – or three – for the team: Consumerism as Gameplay in Woot.com https://www.subatomic.nl/2017/05/24/consumerism-as-gameplay/?utm_source=rss&utm_medium=rss&utm_campaign=consumerism-as-gameplay https://www.subatomic.nl/2017/05/24/consumerism-as-gameplay/#comments Wed, 24 May 2017 07:00:53 +0000 http://wpthemetestdata.wordpress.com/?p=565 https://www.subatomic.nl/2017/05/24/consumerism-as-gameplay/feed/ 13838 565